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| Warhhamer Online 1.3 Patch/Expansion; Rise of the Tomb Kings/Land of the Dead | |
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| Topic Started: Jun 17 2009, 03:59 PM (248 Views) | |
| Wintermute | Jun 17 2009, 03:59 PM Post #1 |
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Rise of the Tomb Kings is the third and final chapter in the Call to Arms! live event story arc leading up to the release of the Land of the Dead (Land of the Dead FAQ). Rise of the Tomb Kings pits the forces of Order and Destruction against each other in a race to gather the resources needed for an expedition to the Land of the Dead. The successful faction on each server will receive premier access to the dungeon a full day earlier than anyone else on the same server. Though the primary reward for participation in this event is the chance to gain early access to the Tomb Kings dungeon, players who complete all ten Tome challenges will receive an exclusive title: "Sky Captain" for Order, and "Master of the Air" for Destruction. Some brave adventurers may even receive the Ravening Cloak, an ultra rare -drop item reward. Highlights * The war moves into exotic lands! With the introduction of the amazing new Land of the Dead high-level RvR dungeon, the Tomb Kings join the Age of Reckoning. Challenging new encounters, new action-oriented gameplay, and the chance to invade enemy player instances, are all waiting in the desert sands. Unearth fabulous new treasure, including a new armor set for every career! See below for the full details on this epic expansion! * The Ward system has been revamped to give players the power to take on the toughest enemies in the game without the requirement of wearing specific armor pieces for their wards. This system replaces the previous Ward system, and enhances the Old World Armory section of the Tome of Knowledge. Full details are below. * Now you can share the wealth with your friends and realm-mates! Opt out of loot rolls in Public Quests (including those in Keeps and Fortresses) to ensure that everyone gets their share of the treasure. After all, the better your realm is equipped, the better you'll fare in the contest to secure control of the Land of the Dead! * As all eyes turn to the blazing desert lands in the south, the realms draw up their plans to take advantage of the diversion and claim victory on the field of battle. Collect Ordnance to purchase new enhanced siege engines, secure your Keep's inner door with the new "Deadbolt" upgrade, and experience numerous improvements to many of the game's Scenarios. * To ensure that you and your allies can wage battle against the undead legions of the Tomb Kings (or any of the game's other challenging instanced bosses!), we have made several player-friendly changes to the instance lockout timer system. Now, players both with and without lockout timers can join forces to crush the enemy and reap the rewards of conquest. Players who log out in most instances will be able to log back in within the instances at the same spot they left if they return within five minutes. This does not affect Scenarios or instances where both realms are participating (such as the invaded state of instances in the Land of the Dead.) * Take control like never before with improved Action Bar functionality. Show up to five action bars on the screen, and customize the orientation and number of buttons on each bar individually. * We have expanded player inventory to ensure that you have room for all of the new treasures you find in the Land of the Dead. Players will be able to obtain additional inventory space for alternative currency and crafting, freeing up their existing inventory for more loot! The Tomb Kings Grab Bag Q&A has a ton of good info. The highlight for me was beings able to invade another groups (opposing faction) instance and killing them, preventing them from killing the boss. |
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| Casino | Jun 17 2009, 04:17 PM Post #2 |
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Sounds like a good improvement. If I wasn't in the process of moving I would start playing again. I think i'm going to start playing when I get settled back in my hometown and have time to play. |
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| Wintermute | Jun 17 2009, 04:32 PM Post #3 |
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let me know and i will shoot you an invite |
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| Andro | Jun 17 2009, 05:35 PM Post #4 |
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Wow, this actually sounds enticing. |
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| Liloqui | Jun 17 2009, 06:07 PM Post #5 |
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RVR Dungeon This should get everyone's attention |
| I refuse to have a battle of wits with an unarmed person | |
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| Wintermute | Jun 17 2009, 06:07 PM Post #6 |
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The other thing that people are unaware of that is mentioned above is the ward system. So here is a quick run down ..
Also http://syncaine.wordpress.com/2009/02/10/why-the-ward-system-in-warhammer-online-is-great/ |
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| Sephs | Jun 17 2009, 08:49 PM Post #7 |
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sounds like battlegrounds |
![]() "The strongest must rule if we are to survive" - Darth Malak | |
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| Dervin | Jun 17 2009, 09:08 PM Post #8 |
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Hey look it nearly took them a year but you can now opt out of rolling, so the convoluted loot system is now even more convoluted. |
| I am teh &b | |
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| Voyevoda | Jun 17 2009, 09:41 PM Post #9 |
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RIP to the king of pop
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I might come back when school starts again. |
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| Sephs | Jun 17 2009, 10:52 PM Post #10 |
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i might not |
![]() "The strongest must rule if we are to survive" - Darth Malak | |
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| Lucretius | Jun 18 2009, 01:30 AM Post #11 |
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The best thing in this patch is that you no longer dismount when riding over stairs in IC. ...all of the other shit sucks and is tired or insufficient. I mean, farming resources to open a gate to AQ40... errr.... I mean Land of the Dead is original, imagine... a server wide effort that you race the opposite faction to gain access to an area first!!! |
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| Liloqui | Jun 18 2009, 10:18 AM Post #12 |
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Who gives a fuck if its similar to the AQ40 event, Blizzard has stolen enough shit from Warhammer to justify a few borrowed ideas. We have too much structured drama in games now, not enough of one faction having the power to piss all over another's efforts to farm/get gear/play the game. |
| I refuse to have a battle of wits with an unarmed person | |
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| Wintermute | Jun 18 2009, 01:17 PM Post #13 |
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Oh because having some morman jackass "calculate" DKP is a better system. Fuck off unskilled fag. Opting out of a roll is allowing other members of your realm to get better gear.. there was a way to "pass" it before that was a pain in the ass. |
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| Khatib | Jun 21 2009, 12:26 PM Post #14 |
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You so CRAAZZYY!!
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Having the ward system in any capacity is pretty incredibly bullshit though. That has to be one of my number one turnoffs to this game. |
| I *still* hate Brett Favre. | |
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| Wintermute | Jun 21 2009, 01:36 PM Post #15 |
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So how would you prevent end game from being easy mode with out making gear OP in RVR? |
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| Sephs | Jun 21 2009, 02:24 PM Post #16 |
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thanks phoebus |
![]() "The strongest must rule if we are to survive" - Darth Malak | |
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| Khatib | Jun 21 2009, 04:54 PM Post #17 |
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You so CRAAZZYY!!
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Not have it in instances for one. But for that to really work, you can't have a fixed faction system either. You could also do stat capping for PvP situations, but then what would the point of PvE be? So why feel the need to limit the way gear applies to RvR? Because in the end, a game like WAR, and like WoW, is all about gear in the end anyways. You might say it's all about PvP, but if there were stat caps for PvP that everyone could get to in the first two months they played, they wouldn't play much longer I don't think. |
| I *still* hate Brett Favre. | |
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