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| Darkfall | |
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| Topic Started: Apr 29 2009, 06:06 PM (191 Views) | |
| Halock | Apr 29 2009, 06:06 PM Post #1 |
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Has anyone looked at this as yet? It promises alot, it has full loot pvp for the consequence nuts and looks to play sorta like oblivion from what i can tell. Skill based system instead of levels, thoughts? I dont do mmo launches anymore, so i havent been following it up, but its been in production years and years, i think its released now, not 100% sure. |
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| Ninjerk | Apr 29 2009, 08:12 PM Post #2 |
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Someone on here was right that it's been buggy as hell, weak customer support, and a waaaay limited release last time I checked. It does, however, seem to be the only new, fantasy-themed MMO with hardcore consequences (arguably) on the market until Mortal Online comes out. |
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| Wintermute | Apr 29 2009, 08:22 PM Post #3 |
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I thought someone posted somewhere else on the forums that they were toning it way down.. making it more consensual and with out complete looting. If there ever is a free for all MMO it will just be massive zerg balls moving around. |
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| Ninjerk | Apr 29 2009, 09:56 PM Post #4 |
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That seems to be what's happening in Darkfall. I think most of the forecasts I've seen have been that once the major clans have built up it will turn into a political game of who can lead the zergs around better. |
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| Khatib | May 1 2009, 03:46 AM Post #5 |
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You so CRAAZZYY!!
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They aren't toning down Darkfall. That was JGE I was talking about. But I tried Darkfall and didn't like it much. I'm way too tired now and my roommate just finally got out of the bathroom so I can go take out my contacts and pass out. I'll post more about it tomorrow from work when I have nothing better to do. |
| I *still* hate Brett Favre. | |
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| Khatib | May 1 2009, 12:09 PM Post #6 |
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You so CRAAZZYY!!
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K -- so basically this is where I sit on Darkfall. The combat is very so-so. It's kind of like Morrowind style, chase people and swing swords at them (but it's still not as good a Mount & Blade either). You don't have much for specials. The specials are basically exactly the same between all the weapon classes. Magic sucks at low levels. At high levels it has the potential to be really OP. But everything but the lowest level magic spells take reagents, and of course, you would have to carry them on you and when you die, you drop everything on you... So it's balanced a bit that way. But it takes a shit ton of grinding to level magic as well, and from what's been seen, the differentiation in between the schools (fire/ice/whatever) magical combat is almost as stale as the differences between the weapon classes. So combat is like a C for me. It's doable but it's pretty boring and stale. At least friendly fire is on, so if people zerg but suck they'll hit their allies as much as their enemies. On death, as I mentioned, you drop EVERYTHING on you. While this is better than no death penalty. I dunno about it. It's kind of one of those things were people for the most part aren't going to ever equip good shit. So sure, everyone drops everything, but they're going to completely min/max risk reward so they don't lose anything special or borderline irreplaceable. Now, sure, EVE has the exact same system, and I have no problems with it in EVE. You die, you lose your whole ship, with selected random module drops for your enemies... whatever doesn't get blown up. Now -- in EVE, this works. Why is it different in EVE? Because in EVE you have to PvP to make spacebux. The risk/reward of equipping better shit to grind faster is there in full force. So you can catch a ratter in EVE who's decked out in higher end shit, blow him up and loot some valuable shit off his wreck. In DF, the PvE is nearly nonexistant (not that it's super engaging in EVE either, but still) and so no one is going to equip higher end gear just to PvE. And there are no areas where anyone should ever "feel" safe. In EVE, people get tricked into feeling safe and then they lose their good shit. In DF, that just isn't gonna happen that way much at all. So you've got a death penalty, but any smart players at all will negate that by min/maxing gear, and eventually all the dumb players will follow suit, or just be too broke to wear anything good if they lose everything good 5 times in a row. So that's my main beef with it. Decent death penalty, but borderline not a big deal if you're good at banking your shit. City sieges were really buggy when I played right after launch a bit ago. I doubt they've actually fixed them yet. Yes, the political landscape is turning into entirely zerg vs. zerg. Which is to be fairly expected. It happened in a similar way in EVE, and again, I like that game's politics. But something about jumpgate choke points and stations and POS shields and shit like that... it works to negate full zerging a "little" bit in some ways. In DF, it's more like just a horde rolling across an open landscape. No chokes, so strongholds. Well, cities... but they aren't quite working right yet either. I'm more interested in Mortal Online. I wanna see some XP/skill point loss on death. Maybe a random 3/9 items drop instead of full loot to encourage people to risk the better gear and gamble with it some. And Mortal should have a PvE game. Not that I'm into PvE, but if all you have is PvP, you don't have any depth to your playerbase. To have a good PvP experience, you need a dash of carebears thrown into the mix. That's where you get all the good interaction from. That's where you get people decked out in tip top gear who don't know how to use it right. Where you get the anti-PK guilds from who take made up video game honor way too seriously. Darkfall doesn't really have that, because all it offers is supposed "hardcore PvP." Which basically to me boiled down to a territories FPS game where the territories don't reset every match and the size of teams isn't always equal. It's not a full on RPG type experience, and just like WoW BGs and WAR scenarios. If it's closer to a quick pick-up, no point FPS style gameplay... well then I'd just rather play an FPS and not worry about it. The game... well I could have probably kept playing it. But I have a thing with MMOs where if I get the feeling that I'm not going to be playing it for more than 6 months right away... I completely lose interest in playing it. If I had friends playing it, or there were no other PvP oriented games possibly promising the game I'm looking for on the horizon, I might have stuck with it. It wasn't a terrible game. It just didn't "feel right" to me. Edited by Khatib, May 1 2009, 12:10 PM.
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| I *still* hate Brett Favre. | |
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| Halock | May 1 2009, 01:12 PM Post #7 |
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Was all that from release or the beta? Also alot of what u described is why i dont do Mmo launches at all anymore, the game will always be horribly broken at launch, and undergo drastic changes for at least 3-6 months, if it lives and if it actually gets support. |
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| Khatib | May 2 2009, 04:04 PM Post #8 |
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You so CRAAZZYY!!
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About 2 weeks after launch. Had a friend who tried it, didn't like it, and let me use his account for the last 2.5 weeks to try it out. |
| I *still* hate Brett Favre. | |
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